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Devenir is a creative studio where design and strategy work together.

About Us

Write to ushola@devenir.studio

Devenir is a creative studio where design and strategy work together. Every design decision has a strategic reason, and every strategic decision becomes something you can see, touch and use.

We start from what you already know how to do and build the identity, the business model, the product or the website your project needs, whether physical or digital. We bring in AI solutions wherever they make your project more agile, more precise and more personal. We collaborate with projects worldwide: Deyi, Hemper y Wool4Life.

Founders

Adriana Cagigas in a field of tall grass, carrying a wicker basket on one shoulder.

Adriana Cagigas

Founder · Director of Designand Business Strategy

With more than ten years of experience on projects across different countries and cultures, Adriana brings business judgement and creative judgement to develop what each company needs: a brand, a product or a strategy. At Devenir she is responsible for the diagnosis, the business model, the creative direction and the coordination, from the first conversation to the final delivery. She teaches and researches materials and sustainability applied to design. With her, every design decision has a business reason behind it.

Gonzalo Álvarez in a field of tall grass, holding a camera.

Gonzalo Álvarez

Founder · Director of Designand Digital Development · AI

Gonzalo's path began in fashion design and extends to product design, digitisation, 3D design, web development and artificial intelligence. At Devenir he combines creative development with technical and digital direction: he carries each brand's identity into its website and its applications without it losing its character, making sure everything works properly. With him, creativity and technology work together so that every project has a value of its own.

Services

  1. Brand and Product. For companies and professionals who need to raise the entire foundation: strategy, business model, identity, product, digital ecosystem and art direction, under a single vision.

    • Business model
    • Visual identity
    • Brandbook
    • Product
    • Digital ecosystem
    • Art direction
    • 3D design
    The Loom logo, in indigo blue on a white background.
  2. Consulting. For projects that need an outside view sustained over time: periodic review, shared judgement and support in the decisions that arise along the way.

    • Diagnostic session
    • Monthly guidance
    • Strategy review
  3. Experiences. For brands and projects that want their own knowledge to be lived and remembered: brand activations, launches with an experience and retreats curated from start to finish.

    • Brand activation
    • Product launch with an experience
    • Themed retreat
    Indigo blue contact sheet: ten full-length photos in the collection jacket, in different poses.
  4. Research. For brands and institutions with a history who need that knowledge documented and told: cultural research, curation and editorial storytelling, with the rigour it deserves.

    • Cultural research
    • Documentation and digitisation
    • Curation
    • Editorial storytelling
  5. AI Tools. For brands and makers who already have a defined visual system and want to take it further. We integrate AI into your brand system, beyond image generation: we build the workflow you need and hand it over ready for you to keep generating content on your own.

    • AI integration into the brand system
    • Image and campaign generation and automation
    • Proprietary tools
    The Loom logo, in indigo blue on a white background.
Four Loom screens on an iPhone: loading, the home screen with the loom, the pieces in the collection and the newsletter sign-up.

Principles

We honour the path already travelled. Whole generations tested, corrected and refined a body of knowledge before we arrived. We start from that inheritance with respect and bring it into every decision.

We question what is given. We look at every process from scratch and seek our own way when the obvious one falls short. That is where our creativity lives: in asking how things are done and daring to do them differently.

We seek coherence between what we say and what we do, inside and out. Inside, with the team, the processes, the materials. Outside, with whoever receives the result. That is where real impact holds.

Every decision answers to a reason we can explain and defend to anyone who asks. That why gives weight to what we do, and allows the project to evolve in the future.

Contact

We help your business to be seen, understood and valued, with strategy and design.

  • Adriana and Gonzalo sitting on the floor of a white room, next to a vase of lilies and a wooden stool.
  • Adriana and Gonzalo standing in a room under renovation, with sacks and tools on the floor.
  • Adriana and Gonzalo, in white vests and jeans, among plants and clay vessels, in black and white.
  • Adriana and Gonzalo smiling together, in black and white.
  • Adriana and Gonzalo sitting on the floor among trailing plants and clay vessels.
The Loom logo, in indigo blue on a white background.The Loom logo, in indigo blue on a white background.

W4L Loom

Digital Tool

Madrid

2026

Loom is a virtual loom app that lets anyone understand and practise weaving from home.

W4L Loom

Pre-beta v0.1

Loom is a virtual loom app that lets anyone understand and practise weaving from home. The app translates the most basic textile theory — how a loom is set up and how it works — into a digital space, documenting and digitising at full scale every part of Wool4Life's physical low-warp loom.

Year
  • 2026
Industry
  • Technology
  • Heritage
Tools
  • Figma
  • Claude Code
  • Adobe Illustrator
Services
  • Product launch with an experience
  • Digital ecosystem
  • Product
  • Documentation and digitisation
  • AI integration into the brand system
The Loom logo, in indigo blue on a white background.

Wool4Life is a craft project with more than 100 years of family tradition. With the launch of its capsule collection Tránsito 2026, it wanted its customers to know the weaver’s craft from the inside: how a loom is set up, its parts, and the gestures that make one weave or another possible. Loom brings this learning to digital devices, with the real loom as the measure of everything.

To create an app that worked intuitively and translated the complex technique of weaving into a simple interface, letting users learn the basic theory of the art of weaving while discovering first-hand how the fabric of the capsule collection created for the launch had been built.

Pedagogical. Every design decision has sought to translate complex theory into simple steps and interactions.

It starts by digitising every part of the real loom on which all the fabrics are woven, and then articulating each construction movement it performs. All the parts are recreated, together with how they interact with one another to build the basic textile weaves. Real fabrics showing each of the weaves are also digitised. Finally, links to the real products are created, since the app is also a channel of high sales value and brand authorship.

Navy and ecru woven blankets and cushions on the floor of a room, beneath a lit window.
Four Loom screens on an iPhone: loading, the home screen with the loom, the pieces in the collection and the newsletter sign-up.
Four screens of the Loom simulator in guided mode: the treadle explanation, the warp as the shafts lift and the cloth taking shape.
Four screens of the Loom weave archive: plain weave, 1/2 twill and huckaback, each with its 3D sample, and the diagram of its structure.

Result

Loom is a virtual loom app used from home, with no wool, no wood and no prior experience. It includes a guided simulator, a weave archive and the option to save what you weave. It accompanies the launch of Tránsito 2026 as a teaching tool: whoever wears the piece can see how it was built.

The most important result is the knowledge it has generated. People with no previous contact with the textile sector have learnt, through a digital tool, how threads cross, what a weave is and why one structure gives one fabric and another gives a different one. They now see the process behind the finished product, and that changes the way they look at it and value it.

Someone kneeling rolls up a navy and ecru woven blanket by a window.
Hands roll up a navy and ecru woven blanket next to a wooden cabinet.
Loom type sheet: the IBM Plex Sans family in regular and bold, with sample headings and labels.
The parts of the loom simulator, one by one: header, weave selector, shafts, lifted warp, cloth, progress, beater, shuttle, treadles and notice.
The Loom colour palette in columns: navy blues, greyish blues, whites and warm blacks.
A card with the Loom colour palette, from the brand blues to the backgrounds and text colours, between icon buttons.
Loom numerals: the 2/14 counter with its height and baseline guides, and the repeat progress bar.
Construction of two Loom icons on a 24 grid: the shepherd’s hut, for home, and the shepherd, for the profile.
The Loom icon set: navigation, arrows, close, confirm, undo, download and information.
The Loom navigation bar with its four tabs, each one highlighted in turn.
Loom interface components: buttons, weave selector, tags, notice, beat button, shafts, treadles, navigation bar and icon buttons.
The drafts of three weaves on a grid: plain weave, 1/2 twill and huckaback.

Digital experience

Loom was designed for the phone, which is where the person who receives the piece already is. Navigation fits in a bar with four destinations, and each screen does one thing. The simulator fills the whole screen: shafts, treadles and shuttle are touched where they are, and each pick leaves its trace in the fabric growing below. Guided mode goes step by step, and the weave archive keeps what has been woven to come back to it whenever you like.

Hands hold an iPhone with the Loom simulator over a woven blanket.
The loom shuttle, seen from above on indigo blue.
An iPhone with the Loom home screen on a navy and ecru woven cushion.

Credits: Wool4Life, Thayri Betancor, and Pablo Quejigo

Other projects

Credits: Wool4Life, Thayri Betancor, and Pablo Quejigo

Inteligencia Natural

Brand Experience

Madrid

2023

A capsule collection for Hemper, a regenerative fashion brand, and the staging of its autumn/winter presentation at the Royal Botanic Garden in Madrid.

Inteligencia Natural

A capsule collection and product launch event designed for Hemper, a regenerative fashion brand, for its autumn/winter 2023 season presentation under the concept "Natural Intelligence". The collection is built on natural fibres and dyes worked by artisans in Nepal and China.

Year
  • 2023
Industry
  • Fashion
  • Sustainability
Services
  • Brand activation
  • Product launch event
  • Product design
The grey shoulder bag with its knotted handle, on a dark blue background.

Inteligencia Natural is two commissions that come from the same research: the pieces of the collection and the place where they were presented. Both start from colour, from the plants that give it and from the hands that fix it in the fibre.

Hemper works with natural fibres and dyes that artisans in Nepal and China transform by hand. For its autumn/winter presentation, under the concept “Natural Intelligence”, it needed a collection and a space that made that process visible: from plant to dye, from thread to cloth and from cloth to garment.

We took indigo as the common thread. A single molecule gives, dip after dip, a whole scale of blues, from pale sky to night blue: each immersion lays a new layer over the last. That accumulation, layers adding up, shaped the collection and the route through the event.

We documented the dye plants and their processes in data sheets: Assam indigo, from leaf to soaking, lime and paste, and the scale of blues by successive dips. Those sheets were the basis for the colour.

From there we designed three reversible pieces in hand-woven cotton and hemp: a straight-cut jacket with a mandarin collar and knot buttons, a crossbody bag with a gathered base and a shoulder bag with a handle tied in a bow. Each piece can be worn on both sides.

Composition of the dye plants: patches of blue and orange with a fine grid and notes.
Composition over the bag with the knotted handle, in blue, with a fine grid and an inset thumbnail.
The bag with the knotted handle goes from blurred to sharp on a blue background.
The bag with the knotted handle under blue light.

Result

A marketable capsule collection of three reversible pieces, with their product sheets, presented on 11 October 2023 at the Royal Botanic Garden in Madrid, at a sensory event that made visitors part of the whole culture behind the brand’s textiles. A unique experience that, drawing on the transformation process of natural dyes and on the geography of the Royal Botanic Garden itself, immersed visitors in the very process through which the products are transformed and created.

Front-on portrait in the ecru and sand jacket and black trousers.
Product sheet of the reversible jacket, in blue: hand-woven cotton and hemp, straight oversize cut, in ecru and sand.
Product sheet of the shoulder bag, in blue: hand-woven cotton and hemp, handle knotted in a bow, in bluish grey and sand.

The experience

The event’s staging was organised into four themed spaces — dyeing, weaving, the act of weaving as language, and the tea ritual as a metaphor for the life cycle — translating the brand’s creative process into a physical journey for visitors.

Product sheet of the reversible jacket: hand-woven cotton and hemp, straight oversize silhouette, mandarin collar and knot buttons, in ecru and sand.
Product sheet of the reversible crossbody bag: hand-woven cotton and hemp, gathered base and long knotted strap, in sand.
Product sheet of the reversible shoulder bag: hand-woven cotton and hemp, gathered sides and a handle knotted in a bow, in bluish grey.

Credits: Hemper

Other projects

Credits: Hemper

01 / 09

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